Showing posts with label Lilo and Stitch. Show all posts
Showing posts with label Lilo and Stitch. Show all posts

Monday, March 18, 2013

Accidental ground-breaker: Batman & Robin (1997) catches the bad guy at the half-way point...


I've made several jokes about this over the last few months, but by now when that moment comes in Star Trek Into Darkness, we'll all be quietly snickering.  You know the moment: Benedict Cumberbatch  has been captured about halfway through the movie, and he stands isolated in his glass prison.  As he stands tall, full of arrogant confidence, he'll surely taunt our heroes with some kind of allegedly profound monologue about how A) He and Kirk/Spock aren't that different, B) Starfleet is not as wonderful an institution as they think it is, and/or C) Once Kirk and/or Spock have outlived their usefulness they will be tossed away or scape-goated for the good of the Federation.  And then, right on cue, Not-Kahn will totally bust his ass out of that glass prison, kill several random guards and possibly one major character (Pike?).  Because, holy shit, he totally planned on getting caught the whole time!  Yeah, the whole 'villain gets caught halfway through but escapes and escalates his evil' was old back when it started in... Batman and Robin?

Tuesday, February 19, 2013

Rooting against action: How Die Hard 5 is like Lilo and Stitch.


There are any number of problems with A Good Day to Die Hard.  But the biggest sin is that it constructs its "story" in such a way that we end up rooting against John McClane.  No, I don't mean the film makes him a villain or anything that creative, I mean that we spend much of the film not wanting McClane to do what he does best: interfere with the carefully-laid plans of others with impromptu and kamikaze acts of violence.  The other prior Die Hard movies basically operated on a simple premise: John McClane is minding his own business when he gets reluctantly pulled into a horrible situation, a situation for which he is the only real hope to save the proverbial day.  He doesn't want to be the hero, but he damn-well is going to stick it out until the day is saved.  This time it's different.  This time John willingly inserts himself into a situation that he does not completely understand.  This time John is *correctly* viewed as an unwanted nuisance and a distraction by the other good guys who are trying to do their jobs.  For most of the film, John McClane is the problem rather than the solution.  In short, John McClane in A Good Day to Die Hard has become Stitch.

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