"The movie will mix up CG and traditional animation (the shadow world will be handrawn while the human world will be CG), which the studio hopes will be pioneering and create an experience not seen before."
Yup, that's right. Ten years after the costly Sinbad: Legend of the Seven Seas (budget - $60 million, worldwide gross - $80 million) marked the end for 2D 'hand-drawn' animation at the House of Katzenberg, traditional animation will be getting somewhat of a reprieve. As it is, I actually stumbled upon Sinbad late last year and watched it for the first time. It's not so much a *bad* movie as it is a somewhat slight one, a relatively small-scale adventure film concerning only a few major characters and with only a couple fine second-act action sequences to merit a mild recommendation. But watching it did remind me of the genuine pleasures of 'hand-drawn' animated films, the way that gravity seems to apply only enough to give the various acts of daring do an appropriate physical weight. What is also reminded me of was the pre-Little Mermaid era, when Disney cartoons weren't expected to be world-conquering blockbusters, merely solid entertainment for family audiences. Sinbad's primary vice (other than casting Brad Pitt in a role that's tailor-made for Kevin Kline) was arguably is status as 'Dreamworks's big 2003 cartoon', with the $60 million price-tag (ah, when THAT was considered a big budget cartoon!) that came with it.
I'm certainly no snob against CGI animation (what was my favorite film of the year again?), but I do wish there was a bigger place for hand-drawn alongside CGI in large-scale animated features. Anyway, Me and My Shadow can bring traditional animation out of the dungeon where it's rested since Disney's 2004 toon Home On the Range, where not even the $267 million worldwide gross of The Princess and the Frog could free it, then Dreamworks will have done the medium a genuine service.
Scott Mendelson
Scott Mendelson