Showing posts with label Resident Evil: Retribution. Show all posts
Showing posts with label Resident Evil: Retribution. Show all posts

Tuesday, March 5, 2013

Bigger isn't always better. Why Hansel and Gretel: Witch Hunters may represent the future of big-scale studio movies.


I wrote a few weeks ago about how something released this year or perhaps last year might be a signal for the future of the would-be blockbuster, a film whose respective success would spawn a decade or so of like-minded would-be tentpoles. What if I were to tell you that a possible template for future would-be blockbusters had already arrived this very year?  What if I were to tell you that the future of big-scale filmmaking may be none-other than Hansel and Gretel: Witch Hunters?  Laugh if you wish, but let's take a look at what the film represents.

Sunday, September 16, 2012

Weekend Box Office (09/16/12) Paul Anderson dominates the box office on all fronts as Resident Evil 5 tops and The Master crushes in record limited debut.

It was a very good weekend to be a director named Paul Anderson.  Both W.S. and Thomas had a movie out this weekend and both did pretty well, one somewhat under-performing while the other arguably over-performing.  The top film of the weekend was Sony's Resident Evil:Retribution, directed by Paul W.S. Anderson, which earned a frankly disappointing $21 million.  The series, based on a horror video game franchise, has been one of the more consistent genre franchises over the last decade (essay). The first film opened in March 2002 to $17 million, and it eventually grossed $40 million domestic and $102 million worldwide on a $33 million budget. Resident Evil: Apocalypse set the release template two years later, opening in early September 2004 to $23 million and grossing $51 million domestic and $129 million worldwide on a $45 million budget. Resident Evil: Extinction pulled the same trick in 2007, opening to $23 million and grossing $50 million domestic and $147 million worldwide on a $45 million budget. Two years ago, the $60 million-costing Resident Evil: Afterlife, which came with the added gimmick of being shot in 3D film, opened with $26 million.  So this opening has to be a let-down, well below the series average even with 3D-upcharges factored in (the film played 48% 3D, 34% 2D, 14% IMAX, and 4% PLF).  Adjusted for inflation, the first two sequel openings would be about $28 million apiece, with the original opening to just-under $25 million. 

Wednesday, September 12, 2012

John Gosling previews the week's new movies (09/14/12)

After the poor showing last weekend, studios are hoping for better results with this week's releases, which include the fifth Resident Evil movie, a 3D re-release of Finding Nemo and the limited roll out of The Master. 

The Resident Evil series (Biohazard in Japan) kicked off in 1996 when Capcom unleashed their survival horror epic onto an unsuspecting gaming public, to great success. Since then the franchise has gone from strength to strength, with various sequels and spin-offs across a multitude of formats, along with novelizations, comic books, action figures and much more. The games alone have sold in excess of 50 million copies, with a sixth one in the original series due at the end of the month. A move into film seemed inevitable and by 1999, Sony and Capcom announced horror supremo George A. Romero had signed on  to script and direct Resident Evil - something that came about when he directed a commercial for the Playstation release of Resident Evil 2. However, dissatisfied with what Romero turned in (despite it following the plot of the first game quite closely), Capcom fired him from the project and looked to move in a different direction. In 2000 they hired Paul W.S Anderson, a British director who had seen success with his Mortal Kombat adaptation in 1995. 



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